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Our Approach

Learning Methodology

1 to 25

Place-based Learning

Place-based learning: Organize field trips to local museums, historical sites, or community organizations to provide hands-on learning experiences.
a. Field trips to local museums, historical sites, or community organizations to learn about local history and culture
b. Visits to local businesses or organizations to learn about different industries and job opportunities.

2 to 25

Experience-based learning

Experience-based learning: Encourage hands-on experimentation and discovery through activities such as cooking, gardening, or science experiments.
a. Hands-on experimentation and discovery through activities such as cooking, gardening, or science experiments.
b. Practical skills development through workshops or courses in areas such as woodworking, sewing, or computer programming.

3 to 25

Social learning

Social learning: Facilitate group projects and discussions to encourage social interaction and collaboration.
a. Group projects and discussions to encourage social interaction and collaboration.
b. Role-playing activities or simulations to teach social skills and empathy.

4 to 25

Project-based learning

Project-based learning: Provide students with real-world problems to solve through research, design, and presentation of a solution.

a. Real-world problems to solve through research, design, and presentation of a solution.
b. Student-led research projects on a topic of their choice.

5 to 25

Challenge-based learning

Challenge-based learning: Set challenging goals for students and encourage them to work together to find solutions and achieve success.

a. Setting challenging goals for students and encourage them to work together to find solutions and achieve success.
b. Problem-solving activities or competitions to encourage critical thinking and collaboration.

6 to 25

Play-based learning

Play-based learning: Incorporate play into the learning process by using games, puzzles, and other fun activities to teach skills and concepts.
a. Incorporating games, puzzles, and other fun activities to teach skills and concepts.
b. Using play-based learning approaches such as sandbox or open-ended play to foster creativity and exploration.

7 to 25

Nature-based learning

Nature-based learning: Take advantage of the asia’s outdoor environment and incorporate nature walks, gardening, and other activities into the curriculum.

a. Incorporating nature walks, gardening, or outdoor activities into the curriculum.
b. Outdoor survival skills training or nature-based adventures to encourage personal growth and teamwork.

8 to 25

Sustainability-based learning

Sustainability-based learning: Teach students about environmental sustainability and encourage them to take actions to reduce their impact on the environment.
a. Teach students about environmental sustainability and encourage them to take actions to reduce their impact on the environment.
b. Student-led sustainability projects, such as reducing waste or promoting conservation efforts.

9 to 25

Phenomenon-based learning

Phenomenon-based learning: Study real-world phenomena, such as weather patterns, to encourage critical thinking and problem-solving skills.
a. Studying real-world phenomena, such as weather patterns, to encourage critical thinking and problem-solving skills.
b. Exploring scientific concepts through hands-on experiments or real-world observations.

10 to 25

Game-based learning

Game-based learning: Use digital or physical games to teach skills such as teamwork, problem-solving, and decision-making.
a. Using digital or physical games to teach skills such as teamwork, problem-solving, and decision-making.
b. Incorporating gamification techniques, such as point systems or leaderboards, to motivate and engage students.

11 to 25

Service learning

Service learning: Provide opportunities for students to volunteer and give back to the community, such as through food drives or environmental cleanup projects.
a. Providing opportunities for students to volunteer and give back to the community, such as through food drives or environmental cleanup projects.
b. Partnering with local organizations or businesses to offer students real-world learning experiences through internships or apprenticeships.

12 to 25

Social entrepreneurship learning

Social entrepreneurship learning: Teach students about social entrepreneurship and encourage them to come up with creative solutions to real-world problems.
a. Teaching students about social entrepreneurship and encouraging them to come up with creative solutions to real-world problems.
b. Offering student-led entrepreneurship or innovation projects to encourage creativity and problem-solving.

13 to 25

Learning by tinkering or making

Learning by tinkering or making: Provide opportunities for students to build, create, and experiment with different materials to foster creativity and innovation.
a. Providing opportunities for students to build, create, and experiment with different materials to foster creativity and innovation.
b. Offering hands-on workshops or courses in areas such as robotics, electronics, or 3D printing.

14 to 25

Multilingualism, multilingual learning and culture tribes

Multilingualism, multilingual learning, and culture tribes: Encourage students to learn multiple languages and explore different cultures to foster cultural awareness and understanding.
a. Encouraging students to learn multiple languages and explore different cultures to foster cultural awareness and understanding.
b. Incorporating language and cultural studies into the curriculum.

15 to 25

Authentic learning

Authentic learning: Provide opportunities for students to work on real-world projects and challenge them to apply their learning to real-life situations.
a. Connecting curriculum to real-world issues, such as environmental sustainability or social justice.
b. Providing opportunities for students to engage in service learning or real-world projects to apply their knowledge in practical ways.

16 to 25

Passion-based learning

Passion-based learning: Encourage students to pursue their passions and provide opportunities for them to learn and grow in areas that interest them.
a. Encouraging students to explore their interests and passions through projects or independent study.

b. Providing opportunities for students to connect with experts or professionals in fields related to their passions.

17 to 25

Deep learning

Deep learning: Foster critical thinking and encourage students to delve deeply into a topic or subject to gain a deeper understanding.
a. Encouraging students to engage in critical thinking and problem-solving by applying their knowledge to real-world scenarios.
b. Offering opportunities for students to explore complex ideas and concepts in depth through discussions, research, and independent study.

18 to 25

Design thinking

Design thinking: Teach students the design thinking process and encourage them to use it to solve real-world problems.

a. Encouraging students to use design thinking approaches to solve real-world problems, such as creating prototypes or developing solutions for community challenges.

b. Offering design thinking workshops or courses to teach the process of design thinking and encourage creative problem-solving.

19 to 25

Mobile learning

Mobile learning: Incorporate mobile technology into the learning process, such as through the use of educational apps or online resources.
a. Utilizing mobile devices, such as smartphones or tablets, to access educational content and resources.
b. Incorporating augmented reality or virtual reality experiences to enhance learning and engagement.

20 to 25

Adventure-based learning

Adventure-based learning: Provide opportunities for students to participate in outdoor adventures, such as camping trips or rock climbing, to encourage teamwork and personal growth.
a. Offering outdoor adventures, such as camping trips or wilderness expeditions, to encourage personal growth and teamwork.
b. Incorporating elements of adventure and challenge into the curriculum, such as obstacle courses or team-building activities.

21 to 25

Internship learning

Internship learning: Connect students with local businesses and organizations to provide real-world learning experiences.
a. Providing opportunities for students to gain real-world experience and skills through internships or apprenticeships with local businesses or organizations.
b. Offering opportunities for students to connect with professionals in fields related to their interests and explore potential careers.

22 to 25

Boot camp learning

Boot camp learning: Offer intensive, focused learning experiences to help students quickly acquire new skills or knowledge.
a. Offering intensive, short-term training programs in areas such as coding, design, or entrepreneurship.
b. Incorporating boot camp-style learning into the curriculum, such as through hackathons or project-based challenges.

23 to 25

Agile learning

Agile-based learning: Agile-based learning is a flexible, adaptive approach to education that emphasizes iterative development, experimentation, and collaboration between teachers, students, and parents.
a. Project-based learning: Students work on long-term, self-directed projects that allow them to apply what they have learned to real-world problems. Teachers provide guidance and support as needed, but allow students to take the lead in the learning process.

b. Flexible scheduling: Rather than adhering to a traditional 9-3 schedule, online schools might implement a more flexible schedule that allows students to work at their own pace, take breaks when needed, and attend to other responsibilities outside of asia.

24 to 25

Research-based learning

Research-based learning: Research-based learning, on the other hand, emphasizes evidence-based practices and the use of research to inform teaching and learning.
a. Evidence-based instruction: Teachers use evidence-based teaching methods, such as explicit instruction or formative assessment, that have been shown to be effective through scientific research.

b. Data-driven decision making: Online schools use data to track student progress and make informed decisions about teaching and learning. This might include tracking student attendance, assessments, and other metrics to monitor student progress and make adjustments to instruction as needed.

25 to 25

Open space technology learning

Open space technology learning: Open Space Technology (OST) is a facilitation method that can be used to foster creativity, collaboration, and learning in kids at a online schools.

Encouraging students to design their own learning experiences: In OST, students are encouraged to take charge of their own learning and design sessions or discussions based on their interests and needs. This can be done by providing open space for students to gather, share ideas, and facilitate discussions.

b. Fostering collaboration and community-building: OST is designed to foster collaboration and community-building, and this can be done by encouraging students to work together on projects, host group discussions, and facilitate interactive activities. These activities can be designed to encourage teamwork and collaboration, and help build a sense of community within the online school.